Black Ops 6 devs still looking into unfair spawning – “yes, we saw ourselves in a Killcam before selecting a Loadout too”


Early reactions to Call Of Duty: Black Ops 6 multiplayer range from frothing dislike through omnimovement hype to our own Ed Thorn’s dead-eyed appraisal that it’s “a good one, I think. Not a bad one. If you like Call Of Duty, you will like this. If you don’t like Call Of Duty, you will not like this.” I feel like we need to emergency-deploy a supply crate of smelling salts, because the sheer OK-ness of Black Ops 6 appears to have tumbled Ed into a stupor.


Perhaps it would be a different story if he’d encountered some of the spawning issues and glitches people are talking about, with players joining games and materialising right into a hail of fire. The players in question include Black Ops 6’s developers, who comically note in the latest Black Ops 6 patch notes that “Yes, we saw ourselves in a Killcam before selecting a Loadout too.” The latest patch seeks to address this, naturally. As regards the campaign side of things, it also resets your safehouse currency to 5000, if you’ve had your single player funds stolen (or multiplied) by technical gremlins.

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The Forever Winter devs answer complaints about water scarcity… by adding thieves who invade your HQ and steal your water

When nightmarish sci-fi extraction shooter The Forever Winter launched into early access in September it was somewhat messy. Bugs and maddening enemy spawns diminished the tension of being a fleshy human scavenger in a mech battlefield. But one feature annoyed some players much more – fresh water. See, you need to keep your headquarters stocked with water, as it gets steadily used by your settlement’s inhabitants. The catch being that this water diminishes even while you’re not playing the game. If it runs out completely, then everything you’ve collected gets wiped. The developers have listened to complaints about this most Farmville of mechanics, and they’ve answered in an interesting way. Water thieves! Now, on top of the usual downward trickle, burglars will come to steal your H2O as well.

It’s not as bad as it sounds.

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Pathologic 3 devs keen to avoid “premature promises” about bringing back the Changeling in Pathologic 4


Like a plague doctor delicately administering another handful of leeches, Ice Pick Lodge have shared a bit more about the recently announced Pathologic 3, explaining how their plans for the cult epidemic-battling series have progressed since the release of Pathologic 2.

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The Tales Of Kenzera devs are making a Gothic horror RPG beat ’em up where two characters fight over one body

The creators of “beautifully designed yet imprecise platforming adventure” Tales Of Kenzera: Zau are working on an Afrofuturist gothic-horror RPG with isometric visuals and a body-sharing dual character premise. Currently known as Project Uso – the Swahili word for ‘face’, ‘appearance’ or ‘surface’ – it’ll take place in the same world as Kenzera, and will take inspiration from Surgent Studio founder Abubakar Salim’s experiences of parenthood. Providing, that is, the developers can find enough money to make it.

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Former Bioshock devs once worked on an XCOM game that played like Shadow Of The Colossus

Real ones know that the only XCOM spin off worth its salt is Hasbro’s 1999 play-by-mail banger First Alien Invasion, although that didn’t stop System Shock 2 studio Irrational from getting to work on an FPS set in the strategy series’ universe after being acquired by 2K in 2006. If your sentiments are anything like I remember a lot of the internet feeling at the time, you may get nightmarish flashbacks to the trailer below, first shown at E3 2010. The project was eventually canceled and adapted into 2013’s The Bureau: XCOM Declassified, but Irrational co-founder and current Wild Bastards studio Blue Manchu founder Jon Chey has shed some light on the FPS’s development, and it sounds like it was once a far more ambitious project. Kaiju ambitious.

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