Dragon Age: The Veilguard is Veil-good on the Steam Deck

Discourse? Look mate, I’m just here to test the Steam Deck. Dragon Age: The Veilguard runs like a tap on any halfway decent desktop hardware, so was naturally going to be worth trying on the weaker Deck. And sure enough, Bioware’s RPG (which is really more of an action game with the occasional verbal spar) settles comfortably into handheld life.

In fact, Valve have festooned its Steam page with a Verified medal, a seal of approval for any game that performs and controls well on the Steam Deck without any glaring weaknesses or impractical annoyances. It’s still worth playing around with the settings – more on those later – but I’ll back up that official assessment, having played for several hours without so much as an undersized tooltip.

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I am deeply enamoured by Dragon Age: The Veilguard’s intricate and ridiculous fashion design

Some extremely fresh vintage workwear that I bought for entirely practical reasons aside, I’m not exactly a fashion person. I have nobody to impress most days but my cat, and the only item of clothing she appears to have an opinion on is my Oodie, which is very comfortable for both of us and also smells like a chicken shop, which I imagine is more pleasant for her than me.

This aside, I found myself taking a whole bunch of Dragon Age: The Veilguard screenshots as I played just to capture the RPG’s various outfits. They are ridiculous. Incredibly intricate and detailed, as well as being obscenely impractical for the most part. I do not like any of them in the sense I would wear them, but I like all of them in the sense that they display artists allowed to run free like caffeinated weasels and indulge their every whim.

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Dragon Age: The Veilguard on PC is the surprise AAA tech success of 2024

There’s plenty that you could justifiably expect from a Bioware RPG: chats with mates, opportunities to get those mates horribly killed, surviving mates turning to the side then walking offscreen. But I don’t think anyone expected Dragon Age: The Veilguard to be, at least on a purely technical level, one of the smoothest-performing, settings-rich AAA PC releases of the year so far.

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The trick to Dragon Age’s lore is that the lore is lying, says original “uber-plot” writer David Gaider


Part of the fun of Dragon Age’s fantasy is that it’s inconsistent – or at least, inconsistent by the standards of fantasy RPGs, which often break down into a million neatly organised and interlocking codex entries. It all rides on who you speak to. The humans believe one thing about the origins and workings of Thedas, the elves another, the qunari something else entirely. These differences are the basis for many factional disagreements and thus, many core series plot developments. According to former lead writer David Gaider, however, there’s an “uber-plot” behind it all that may one day be resolved and bring the series to a close, assuming BioWare continue to refer to his original (and closely guarded) narrative documents.

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