In strategy game Sintopia you harvest a whole civilisation’s souls for your own custom-built hell

One of my favourite satires is the Screwtape Letters, an epistolary novel by Narnia scribe C.S. Lewis. It consists of messages from an oily elder demon to his nephew about how to correctly groom the soul of an unsuspecting human being. It’s a claustrophobic send-up of managerial politics and nepotism, with World War 1 unfolding in the background. A real pick-me-up. Sintopia is the Two Point incarnation of that premise – in other words, brighter and breezier and definitely more slapstick than Christian. It puts you in charge of a world divided between Earth and hell, and challenges you to ensure a steady movement of optimally sinful souls between one and the other. Say your prayers and watch the trailer.

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No More Room In Hell 2 nails the terror of being isolated in a zombie outbreak, although you can just hide on a table if you want

Ah, what a pickle I’ve gotten myself into. I need to climb down from this table if I’m ever going to meet up with my teammates and finish the game, but the stupid zombies cannot get me if I stay up here. It’s an absolute gherkin, I tell you. A real cornichonundrum.

The steel pipe in my right hand is doing a decent job of whittling them down, and the torch in my left lets me see the expressions of impotent rage on their flaky faces. Still, the pipe won’t last forever – this is videogame steel, the crumbliest steel there is. Thank god No More Room In Hell 2 doesn’t bother with the hunger or rest parts of the survival equation. I can, in theory, stay on this table forever.

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