Total War: Warhammer 3’s next DLC is brought to life with porridge, yoghurt and real bones

Ogres, Orcs, and Khorne are all on the way in the upcoming expansion for strategy game Total War: Warhammer 3, and Creative Assembly have just released their latest dev vlog with a few more details on what to expect. There’s still no word on the exact title, although given the established naming convention (Shadows Of Change, Thrones Of Decay), I’m tentatively calling it “Sniffers Of Glue” in honour of the No Think, Only Krump faction selection.

You’ll find the vlog in its full glory below. What’s interesting about this one is that vlog mainstay director Rich Alridge has brought along some new faces: battle designer Josh King and audio director Chris Goldsmith. And, yes, so no-one can accuse me of burying the lede: that audio design involved the enthusiastic, deeply disgusting slurping of porridge and yoghurt, and the jangling of real bones. The source of the bones is not revealed.

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This map ancillary might be my favourite thing a Total War Warhammer 3 patch has ever added

To be fair, there are several, far more substantial additions teased in Total War: Warhammer 3 design director Mitchell Heastie’s latest blog on the strategy game’s upcoming Patch 5.3. There’s also some interesting insight regarding design decisions, and the systems CA are hoping to tweak in the future. We’ll talk about that in a moment, but first, I must draw your attention to this magical map. I’m very excited about it. Not so much for what it does on its own – more for what its design philosophy represents and could mean for future additions.

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Warhammer 40000: Space Marine 2 rolls back difficulty changes that made fighting xenos “intense and stressful”

The developers of Warhammer 40,000: Space Marine 2 have released an update to the third-person shooter that reverts a lot of tough difficulty changes made in a previous patch. Turns out upping the spawn rate of the vicious Tyrannid baddies across all difficulty modes was not welcome among the meathead murder boys of the Imperium. And this change wasn’t the only one that caused enough ructions to justify hasty recalibrations from Saber Interactive.

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Kadaku might break before the guard do in the new Warhammer 40,000: Space Marine 2 map coming later this month

As members of RPS’s “nutritious”, “life altering” and “it cured my oddly-shaped bottom!” supporters program (not actual reviews) will get to read about this Friday, I’ve recently done a 180 in my opinions of scrappy ‘nid stomper Warhammer 40,000: Space Marine 2. That’s mainly down the multiplayer Operations mode. It isn’t quite as deep as Darktide, but it feels like much less work, and I’m starting to realise just how phenomenal the little details in the animation and sound are. Saber seem to agree they’ve got a winner on their hands, too. As per yesterday’s community update, they’re not wasting any time spilling the details on the game’s next co-op mission.

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Would you play a Warhammer 40K factory game? Because Zachtronics almost made one


If you’re a nerd of a certain age, I apologise – that headline has probably caused you to rupture something in the wizened meat of your lower back, or the swampy catacombs of your cerebellum. If you aren’t, let me explain: Zachtronics are or were a US-based video game developer founded in 2000 by Zach Barth, who put the studio on ice in 2022 and now works at Coincidence Games, a “flexible business framework” involving many former Zachtronics devs. Zachtronics have thrown together all kinds of things – Infiniminer, a block-builder from 2009, is probably the single greatest individual influence on Minecraft, while Eliza is a tremendous visual novel about AI chatbots and labour politics. But if there’s a type of game they’re known for, it’s engineering puzzles and factory games.

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